Austin Govella
About: I dig free thinkers, difference, instigators, and people at the margins. I like long walks in the park, good port, and better conversation.
Must love dogs.
Talks Austin Is Giving
Monday, April 14
| 11:45 - 12:30PM | Designing with patterns in the real world: Lessons from Yahoo! And ... |
Discussions
The Mentoring Booth Wants You!
--Hey guys! The Mentoring Booth Wants You! We need sage minds, wise advice, and friendly humans for the Mentoring Booth. Become a part of Su...
5-minute madness, for those who missed it
--In honor of those comrades who could not catch the 5-minute madness (that's you @cind!!!), I twittered it for you: * http://twitter.com/austingove...
Twitter Stream:
follow on twitterBlog Posts
Methods for our madness
--I’ve always loved the phrase “supposed former infatuation junkie” since it seems to encapsulate my dirty little love of “pr...
Designing versus doing
--From the Managing as designing videos: One wonders, why design at all? Why not just do the thing? And the answer is because it’s bigger than...
Back online
--Spent a week almost entirely off-line due the hurricane. Regular internet access has returned, but I’m way, way behind on email. If you sent ...
Wilson Katter's Business Deal Basics
--Recently, David Maister ran this fantastic post on Wilson Katter’s “Business Deal Basics”. Lately, I’ve been mulling over...
Target's ClearRX prescription bottle redesign wasn't all that
--When we talked about how Target redesigned their prescription bottles, we focused on a couple of important points: First, it’s always reaso...
Two questions about Information Architecture
--So, we’re working on the second edition of this book, and we had two questions for all the information architects out there… If you c...
Bookmarks:
I Have No Words & I Must Design
Great article on game design that's easily extrapolated to both persuasive and social design. (Of course all design is social and persuasive, but you get my point.)
Saved By: Austin Govella | View Details | Give Thanks
Tags: articles, design, games, social, software
COLOURlovers - Color Trends + Palettes
As a rule, I hate color sites, but I love this one. Not sure why, but I spent two hours browsing and saving palettes. It was fun and exciting and I'll go back soon.
Saved By: Austin Govella | View Details | Give Thanks
Tags: resources, design, color, palettes
Social Media Leads the Future of Technology (HBS Working Knowledge)
The business take on the explosion of information, personal infoclouds, and making money. They call it social media, but they really mean targeting advertising when people are dashboarding their cloud or browsing their networks.
Saved By: Austin Govella | View Details | Give Thanks
Tags: articles, design, dashboards, social, software
The Social Capital Divide in MySpace (Dr Shock MD PhD)
Highlights differences in social capital and networks between the young and the old.
Saved By: Austin Govella | View Details | Give Thanks
Tags: research, design, social, software
PolyPage (unobtrusive state/annotation show/hide)
Polypage was designed to ease the process of showing multiple page states in html mock-ups. By adding simply adding class names to a document you can imply state and conditional view logic.
Saved By: Austin Govella | View Details | Give Thanks
Tags: software, javascript, dom, scripting, design, wireframes, xhtml, prototypes
Pie In The Sky « Not The User’s Fault
Saved By: Austin Govella | View Details | Give Thanks
Tags: articles, design, interfaces, pie menus
Network
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Nick Finck (mutual) want-to-meet, fan |
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Jeff Parks (mutual) want-to-meet |
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Jon Hadden (mutual) want-to-meet |
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Stacy Surla (mutual) fan |
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Dan Brown (mutual) fan |
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Christian Crumlish (mutual) fan |
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Christina (mutual) fan |
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Miles Rochford (mutual) want-to-meet |













